![]() Engi, Slug, and Civilian sectors have the most stores. If you have a lot of scrap to spend, or you desperately need a store for other reasons, prioritize sectors that have more stores. That said, Zoltan sectors can be as difficult as red sectors. They'll also have more beacons with free rewards or weapons but also more empty beacons to make up for it. If you're low on weapons or hull, green sectors are less hazardous to your health. Red sectors generally have more hostile encounters. This was done without Long-Range Scanners though, so slug sectors are undervalued a bit if you have them. ![]() Uncharted sectors are definitely the worst. Please check it out, but the summary is: civilian and rebel sectors have the highest rewards followed closely by Lanius and Zoltan. Reddit user mekloz did a very thorough study about overall average sector rewards. Profitability should generally be the driving factor when choosing a sector. Your weapons should be able to reliably deal with level two shields at the start of these sectors, and level three by the end. If the other ship doesn't board, I move him to shields. I usually keep my fourth crewmember on doors at the beginning of each jump. Level two doors don't help that much, and the scrap can usually be spent on better things. Most fires and boarders can be handled with good suffocation techniques. If you have a spare crewmember to man them, wait a few sectors to upgrade. Only upgrade doors if your crew isn't good at fighting or if you're very short on crew. ![]() ![]() And when in doubt, hacking is always useful considering the cost of the system. Cloaking is usually too expensive to buy until later sectors. No good boarding crew and average weapons? Drone Control for a Defense Drone I. If you have only average weapons and a couple Mantis or Rockmen, consider teleporters. If you have a decent boarding team and some way to damage their medbay/clone bay, consider mind control. You might consider purchasing an optional system around this time to compliment your loadout. And again, don't forget to keep some spare scrap onhand for stores. If you have a Defense Drone I, put more into shields. If you have a decent boarding team, focus on defense and being able to take out their medbay/clone bay. If you have good weapons, start putting more scrap into weapon system upgrades. This is where strategy starts to diverge based on what you've randomly been given, and what useful items you've found in stores. Try not to save much more than that though because it could be better utilized on investing in defensive ship upgrades. At this point, you'll find that around 65-80 scrap is a good amount to have around in case a store has something useful. If you have a Defense Drone I, you don't have to put quite as much into engines because you won't be relying on evasion alone to avoid missile damage.Īfter the essential upgrades, you'll want to start collecting some spare scrap. Generally, you'll want to put a little more into engines right after upgrading shields. If you like, you can almost always find a ship that can't break level two shields - this will allow you to get experience for your pilot and engines crewmembers - possibly shields and weapons as well. You generally won't have to buy reactor upgrades to power them - rob other systems of power till you can afford more reactor power. This will pay for itself quickly in repair costs, and it will keep your essential systems safer. With most ships, your first upgrade should be level two shields.
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